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    //******************************************************************************

    // Call of Duty 4 Szerver Konfiguráció

    //******************************************************************************

    // Színkódok

    //******************************************************************************

    //  ^0 = Fekete

    //  ^1 = Piros

    //  ^2 = Zöld

    //  ^3 = Sárga

    //  ^4 = Kék

    //  ^5 = Világoskék

    //  ^6 = Rózsaszín

    //  ^7 = Fehér

    //  ^8 = Változó

    //  ^9 = Szürke

    //******************************************************************************

    // Publikus Információk

    //******************************************************************************

    set scr_motd "Üdvözöllek!"

    sets _Admin "Admin"

    sets _Email "valami@valami.com"

    sets _Website "www.valami.hu"

    sets _Location "Hungary"


    set sv_hostname "^1COD4 ^7Magyar ^2Szerver"

    // Core Server Settings
    set rcon_password "jelszó"
    set sv_privatePassword ""
    set sv_privateclients "0"
    set g_password ""
    set g_log "server.log"
    set g_logSync "0"
    set sv_pure "1"
    set sv_cheats "0"
    set sv_allowedClan1 ""
    set sv_allowedClan2 ""
    set sv_disableClientConsole "1"
    set sv_reconnectlimit "30"

    set sv_allowAnonymous "0"
    set sv_allowdownload "1"
    set sv_wwwDownload "1"
    set sv_wwwDlDisconnected "0"
    set sv_wwwBaseURL ""
    set sv_maxRate "25000"
    set sv_minPing "0"
    set sv_maxPing "100"
    set sv_fps "333"
    set g_banIPs ""
    set sv_floodProtect "1"


    // Játékon belüli kommunikáció
    set sv_voice "1" // Beszéd engedélyezése
    set sv_voiceQuality "3" // Hangminőség (1-5 ig, 5 a legjobb)
    set scr_drawfriend "0"
    set scr_friendlyfire "0"
    set scr_killcam "1"
    set scr_spectatefree "1"
    set scr_spectateenemy "0"
    set scr_teambalance "1"
    set scr_forcerespawn "1"
    set g_allowvote "0"
    set scr_game_graceperiod "4"

    // játékmenet
    set scr_oldschool "0"
    set scr_game_perks "1"
    set scr_hardcore "0"
    set scr_oldschool_mw "0"
    set scr_game_allowkillcam "1" // halálkamera
    set scr_game_onlyheadshots "0"
    set scr_game_deathpointloss "0"
    set scr_game_suicidepointloss "0"
    set scr_team_teamkillpointloss "0"
    set scr_game_spectatetype "1"
    set scr_game_forceuav "0"

    // nehézpontok
    set scr_game_hardpoints "1"
    set scr_hardpoint_allowartillery "1"
    set scr_hardpoint_allowuav "1"
    set scr_hardpoint_allowhelicopter "1"

    // csapatok
    set scr_team_fftype "0"
    set scr_team_teamkillspawndelay "0"
    set scr_team_kickteamkillers "0"

    // játékos
    set scr_player_maxhealth "100" // maximális élet
    set scr_player_suicidespawndelay "0"
    set scr_player_healthregentime "5"
    set scr_player_forcerespawn "1"
    set scr_player_sprinttime "5" // sprintidő

    // UI
    set scr_hardcore 0
    set scr_oldschool_mw 0
    set ui_hud_obituaries "1"
    set ui_hud_showobjicons "1"

    // S&D
    set scr_sd_scorelimit "24"
    set scr_sd_timelimit "1.75"
    set scr_sd_roundswitch "30"
    set scr_sd_bombtimer "60"
    set scr_sd_planttime "5"
    set scr_sd_defusetime "10"
    set scr_sd_multibomb "0"

    // limits the number of players that can choose each class type
    set class_assault_limit "99"
    set class_specops_limit "99"
    set class_heavygunner_limit "0"
    set class_demolitions_limit "1"
    set class_sniper_limit "1"

    // Lehetővé teszi a részletezett fegyver osztály elérését
    set class_assault_allowdrop "1"
    set class_specops_allowdrop "1"
    set class_heavygunner_allowdrop "1"
    set class_demolitions_allowdrop "1"
    set class_sniper_allowdrop "1"

    // assault rifles támadó fegyverek
    set weap_allow_m16 "1"
    set weap_allow_ak47 "1"
    set weap_allow_m4 "1"
    set weap_allow_g3 "1"
    set weap_allow_g36c "1"
    set weap_allow_m14 "1"
    set weap_allow_mp44 "1"

    // assault attachments "1"
    set attach_allow_assault_none "1"
    set attach_allow_assault_gl "1"
    set attach_allow_assault_reflex "1"
    set attach_allow_assault_silencer "1"
    set attach_allow_assault_acog "1"

    // smgs automata fegyverek
    set weap_allow_mp5 "1"
    set weap_allow_skorpion "1"
    set weap_allow_uzi "1"
    set weap_allow_ak74u "1"
    set weap_allow_p90 "1"

    // smg mellékletek
    set attach_allow_smg_none "1"
    set attach_allow_smg_reflex "1"
    set attach_allow_smg_silencer "1"
    set attach_allow_smg_acog "1"

    // shotguns
    set weap_allow_m1014 "1"
    set weap_allow_winchester1200 "1"

    // shotgun attachments
    set attach_allow_shotgun_none "1"
    set attach_allow_shotgun_reflex "1"
    set attach_allow_shotgun_grip "1"

    // light machine guns
    set weap_allow_saw "1"
    set weap_allow_rpd "1"
    set weap_allow_m60e4 "1"

    // lmg mellékletek
    set attach_allow_lmg_none "1"
    set attach_allow_lmg_reflex "1"
    set attach_allow_lmg_grip "1"
    set attach_allow_lmg_acog "1"

    // sniper fegyverek
    set weap_allow_dragunov "1"
    set weap_allow_m40a3 "1"
    set weap_allow_barrett "1"
    set weap_allow_remington700 "1"
    set weap_allow_m21 "1"

    // sniper mellékletek
    set attach_allow_sniper_none "1"
    set attach_allow_sniper_acog "1"

    // pisztolyok
    set weap_allow_beretta "1"
    set weap_allow_colt45 "1"
    set weap_allow_usp "1"
    set weap_allow_deserteagle "1"
    set weap_allow_deserteaglegold "1"

    // mellékletek (pisztoly)
    set attach_allow_pistol_none "1"
    set attach_allow_pistol_silencer "1"

    // gránátok
    set weap_allow_frag_grenade "1"
    set weap_allow_concussion_grenade "1"
    set weap_allow_flash_grenade "1"
    set weap_allow_smoke_grenade "1"

    // perks
    set perk_allow_specialty_parabolic "0"
    set perk_allow_specialty_gpsjammer "0"
    set perk_allow_specialty_holdbreath "0"
    set perk_allow_specialty_quieter "0"
    set perk_allow_specialty_longersprint "0"
    set perk_allow_specialty_detectexplosive "0"
    set perk_allow_specialty_explosivedamage "0"
    set perk_allow_specialty_pistoldeath "0"
    set perk_allow_specialty_grenadepulldeath "0"
    set perk_allow_specialty_bulletdamage "0"
    set perk_allow_specialty_bulletpenetration "0"
    set perk_allow_specialty_bulletaccuracy "0"
    set perk_allow_specialty_rof "0"
    set perk_allow_specialty_fastreload "0"
    set perk_allow_specialty_extraammo "0"
    set perk_allow_specialty_armorvest "0"
    set perk_allow_specialty_fraggrenade "0"
    set perk_allow_specialty_specialgrenade "0"
    set perk_allow_c4_mp "0"
    set perk_allow_claymore_mp "0"
    set perk_allow_rpg_mp "0"

    // assault class default loadout
    set class_assault_primary "ak47"
    set class_assault_primary_attachment "none"
    set class_assault_secondary "beretta"
    set class_assault_secondary_attachment "none"
    set class_assault_perk1 "0"
    set class_assault_perk2 "0"
    set class_assault_perk3 "0"
    set class_assault_grenade "flash_grenade"
    set class_assault_camo "camo_none"
    set class_assault_frags "1"
    set class_assault_special "1"

    // specops class default loadout
    set class_specops_primary "mp5"
    set class_specops_primary_attachment "none"
    set class_specops_secondary "usp"
    set class_specops_secondary_attachment "silencer"
    set class_specops_perk1 "0"
    set class_specops_perk2 "0"
    set class_specops_perk3 "0"
    set class_specops_grenade "flash_grenade"
    set class_specops_camo "camo_none"
    set class_specops_frags "1"
    set class_specops_special "1"

    // heavygunner class default loadout
    set class_heavygunner_primary "saw"
    set class_heavygunner_primary_attachment "none"
    set class_heavygunner_secondary "usp"
    set class_heavygunner_secondary_attachment "none"
    set class_heavygunner_perk1 "specialty_specialgrenade"
    set class_heavygunner_perk2 "specialty_armorvest"
    set class_heavygunner_perk3 "specialty_bulletpenetration"
    set class_heavygunner_grenade "concussion_grenade"
    set class_heavygunner_camo "camo_none"
    set class_heavygunner_frags "1"
    set class_heavygunner_special "1"

    // demolitions class default loadout
    set class_demolitions_primary "winchester1200"
    set class_demolitions_primary_attachment "none"
    set class_demolitions_secondary "beretta"
    set class_demolitions_secondary_attachment "none"
    set class_demolitions_perk1 "0"
    set class_demolitions_perk2 "0"
    set class_demolitions_perk3 "0"
    set class_demolitions_grenade "smoke_grenade"
    set class_demolitions_camo "camo_none"
    set class_demolitions_frags "1"
    set class_demolitions_special "1"

    // sniper class default loadout
    set class_sniper_primary "m40a3"
    set class_sniper_primary_attachment "none"
    set class_sniper_secondary "beretta"
    set class_sniper_secondary_attachment "silencer"
    set class_sniper_perk1 "0"
    set class_sniper_perk2 "0"
    set class_sniper_perk3 "0"
    set class_sniper_grenade "flash_grenade"
    set class_sniper_camo "camo_none"
    set class_sniper_frags "1"
    set class_sniper_special "1"

    set class_assault_movespeed "1.00"
    set class_specops_movespeed "1.10"
    set class_heavygunner_movespeed "0.875"
    set class_demolitions_movespeed "1.10"
    set class_sniper_movespeed "0.95"

    set scr_enable_nightvision "1"
    set scr_enable_music "1"
    set scr_enable_hiticon "1"
    set scr_fog_disable "1"
    set scr_sd_roundswitch "30"
    set cg_shellshock "0"

    // DO NOT CHANGE ANYTHING BELOW THIS LINE.
    //******************************************************************************
    // Eredeti játékmódok
    //******************************************************************************
    // "dm" - deathmatch
    // "dom" - domination
    // "koth" - headquarters
    // "sab" - sabotage
    // "sd" - search & destroy
    // "war" - team deathmatch
    //******************************************************************************
    set g_gametype "war" // Játékmódok

    //******************************************************************************
    // WAR -- TEAM DEATH MATCH
    //******************************************************************************
    //set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"

    //******************************************************************************
    // DM -- DEATHMATCH
    //******************************************************************************
    //set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"

    //******************************************************************************
    // DOM -- DOMINATION
    //******************************************************************************
    //set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"

    //******************************************************************************
    // KOTH -- HEADQUARTERS
    //******************************************************************************
    set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bog gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"

    //******************************************************************************
    // SAB -- SABOTAGE
    //******************************************************************************
    //set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"

    //******************************************************************************
    // SD -- SEARCH & DESTROY
    //******************************************************************************
    //set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"

    //******************************************************************************
    // DEATHMATCH
    //******************************************************************************
    set scr_dm_scorelimit 300 // Ponthatár
    set scr_dm_timelimit 10 // Időhatár
    set scr_dm_roundlimit 1 // Körhatár
    set scr_dm_numlives 0
    set scr_dm_playerrespawndelay 0
    set scr_dm_waverespawndelay 0

    //******************************************************************************
    // DOMINATION
    //******************************************************************************
    set scr_dom_scorelimit 200 // Ponthatár
    set scr_dom_timelimit 0 // Időhatár
    set scr_dom_roundlimit 1 // Körhatár
    set scr_dom_numlives 0
    set scr_dom_playerrespawndelay 0
    set scr_dom_waverespawndelay 0

    //******************************************************************************
    // TEAM DEATHMATCH
    //******************************************************************************
    set scr_war_scorelimit 1000 // Ponthatár
    set scr_war_timelimit 10 // Időhatár
    set scr_war_roundlimit 1 // Körhatár
    set scr_war_numlives 0
    set scr_war_playerrespawndelay 0
    set scr_war_waverespawndelay 0

    //******************************************************************************
    // SABOTAGE
    //******************************************************************************
    set scr_sab_scorelimit 1 // Ponthatár
    set scr_sab_timelimit 20 // Időhatár
    set scr_sab_roundlimit 0 // Körhatár
    set scr_sab_roundswitch 1
    set scr_sab_numlives 0
    set scr_sab_bombtimer 30 // Bomba robbanási ideje
    set scr_sab_planttime 2.5 // Elhelyezési idő
    set scr_sab_defusetime 5 // Hatástalanítási idő
    set scr_sab_hotpotato 0
    set scr_sab_playerrespawndelay 7.5
    set scr_sab_waverespawndelay 0

    //******************************************************************************
    // SEARCH AND DESTROY Klasszikus
    //******************************************************************************
    set scr_sd_scorelimit 4 // Ponthatár
    set scr_sd_timelimit 2.5 // Időhatár
    set scr_sd_roundlimit 0 // Körhatár
    set scr_sd_roundswitch 3 // Beállított körönként cserélő csapatok
    set scr_sd_numlives 1
    set scr_sd_bombtimer 45 // Bomba robbanási ideje
    set scr_sd_planttime 5 // Elhelyezési idő
    set scr_sd_defusetime 5 // Hatástalanítási idő
    set scr_sd_multibomb 0
    set scr_sd_playerrespawndelay 0
    set scr_sd_waverespawndelay 0

    //******************************************************************************
    // CAPTURE THE FLAG
    //******************************************************************************
    //set scr_ctf_scorelimit 10 // Ponthatár
    //set scr_ctf_timelimit 5 // Időhatár
    //set scr_ctf_roundlimit 2 // Körhatár
    //set scr_ctf_roundswitch 1
    //set scr_ctf_numlives 0
    //set scr_ctf_playerrespawndelay 0
    //set scr_ctf_waverespawndelay 15

    //******************************************************************************

    // KING OF THE HILL

    //******************************************************************************

    set scr_koth_scorelimit 250 // Ponthatár

    set scr_koth_timelimit 15 // Időhatár

    set scr_koth_roundlimit 1 // Körhatár

    set scr_koth_roundswitch 1

    set scr_koth_numlives 0

    set scr_koth_playerrespawndelay 5

    set scr_koth_waverespawndelay 0

    set koth_autodestroytime 60

    set koth_spawntime 0

    set koth_kothmode 0

    set koth_capturetime 20

    set koth_destroytime 20

    set koth_delayPlayer 0

    set koth_spawnDelay 60

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